Use

Export animation paths

Freeline-draw a motion path in real space; hand it off as a curve.

Sketch the exact path a character, camera, drone, robot, or object should follow — in the actual environment, at true scale. Export the polyline as a curve for Houdini, Maya, Blender, Unreal, or 3ds Max, or as an animation reference for a motion controller. Motion that used to be roughed in a 3D viewport, or shot with a stand-in and hand-tracked, is now traced from the real world in one pass.